Balance ‘Tests’
fun main() {
println("\tIncrease Agility")
println("\tAgility \tStrength \tEncumbrance \tWeapon size \tWeapon weight \tTime needed")
testAttackTime(agility: 1, strength: 1, weaponSize: "Small", weaponWeight: 1, otherWeight: 0)
testAttackTime(agility: 2, strength: 1, weaponSize: "Small", weaponWeight: 1, otherWeight: 0)
testAttackTime(agility: 5, strength: 1, weaponSize: "Small", weaponWeight: 1, otherWeight: 0)
testAttackTime(agility: 10, strength: 1, weaponSize: "Small", weaponWeight: 1, otherWeight: 0)
}